The Source Experiments Part I
San Juan is a classic bomb/defuse map for Counter-Strike: Global Offensive, featuring an old spanish fort and vibrant city streets. The map released to overwhelming positive reception on the Steam Workshop, reaching 32k subscribers in the first 3 months.

San Juan is a classic bomb/defuse map for Counter-Strike: Global Offensive, featuring an old spanish fort and vibrant city streets. The map released to overwhelming positive reception on the Steam Workshop, reaching 32k subscribers in the first 3 months.

The defending team begin in a street facing three residential buildings and 2 distinct landmarks to their sides.

The defending team begin in a street facing three residential buildings and 2 distinct landmarks to their sides.

The small ruined blue building leads to the middle of the map.

The small ruined blue building leads to the middle of the map.

The attacking team starts similarly in a street, but is facing a bright pink hotel.

The attacking team starts similarly in a street, but is facing a bright pink hotel.

The hotel lobby provides the team with access to the middle of the map.

The hotel lobby provides the team with access to the middle of the map.

B site takes inspiration from an old town square, with a statue in the middle and a cathedral in the background.

B site takes inspiration from an old town square, with a statue in the middle and a cathedral in the background.

A site is based on an old Portuguese fort and features several distinct entrances such as: broken wall, spiral stairway, archway and tunnel.

A site is based on an old Portuguese fort and features several distinct entrances such as: broken wall, spiral stairway, archway and tunnel.

The middle of the map takes place on 2 levels: upper level is in the backyard of the Pink hotel while the lower level goes through a cinema connecting to the old Portuguese fort.

The middle of the map takes place on 2 levels: upper level is in the backyard of the Pink hotel while the lower level goes through a cinema connecting to the old Portuguese fort.

The Steam Machine is a small Half-Life 2 level I did in the span of 5 days as an exercise where I experimented with stealth mechanics. The purpose of it was to prepare myself for a potential level design test from Arkane.

The Steam Machine is a small Half-Life 2 level I did in the span of 5 days as an exercise where I experimented with stealth mechanics. The purpose of it was to prepare myself for a potential level design test from Arkane.

The underground section of the main building has 2 combine soldiers being distracted by a watermelon.

The underground section of the main building has 2 combine soldiers being distracted by a watermelon.

Combine soldiers investigate a suspicious blood stain in a side alley.

Combine soldiers investigate a suspicious blood stain in a side alley.

The main objective in the level, placed at the top of a tall building, is the red valve that controls the steam machine, a sprawling conglomerate of pipes that keep the town foggy.

The main objective in the level, placed at the top of a tall building, is the red valve that controls the steam machine, a sprawling conglomerate of pipes that keep the town foggy.

Safi is a bomb/defusal map for Counter-Strike: Global Offensive that was designed as part of the Mapcore 2019 mapping contest. The map was later remade as San Juan.

Safi is a bomb/defusal map for Counter-Strike: Global Offensive that was designed as part of the Mapcore 2019 mapping contest. The map was later remade as San Juan.

B site features an inner plaza with a nearby church overlooking it.

B site features an inner plaza with a nearby church overlooking it.

The attacking team spawns in a market area of the town.

The attacking team spawns in a market area of the town.

A site is based on an old fort overlooking the sea.

A site is based on an old fort overlooking the sea.

Terraza is a 2v2 bomb/defuse level designed for Counter-Strike: Global Offensive Wingman mode and is based on Baja, California. As of now, the map has been featured in 3 Mapcore FACEIT Hub Seasons and 2 Wingman Tournaments.

Terraza is a 2v2 bomb/defuse level designed for Counter-Strike: Global Offensive Wingman mode and is based on Baja, California. As of now, the map has been featured in 3 Mapcore FACEIT Hub Seasons and 2 Wingman Tournaments.

The idea was to have the two teams fight over a slightly vertical space with a building and its terrace in the middle.

The idea was to have the two teams fight over a slightly vertical space with a building and its terrace in the middle.

For the level’s choke points, the contested spaces where both teams meet, I wanted to have one area that played more like a mini-battle zone and another that was more easily defendable. Consequently, the left part of the map is more open.

For the level’s choke points, the contested spaces where both teams meet, I wanted to have one area that played more like a mini-battle zone and another that was more easily defendable. Consequently, the left part of the map is more open.

The right chokepoint is more straightforward and easily defendable. However, to spice things up a bit, I added a ladder that allows players coming from the opposing end to climb on the roof if they manage to bypass the initial contact sightline.

The right chokepoint is more straightforward and easily defendable. However, to spice things up a bit, I added a ladder that allows players coming from the opposing end to climb on the roof if they manage to bypass the initial contact sightline.

The attacking team spawns in a parking lot connecting to the side streets that lead to the main building.

The attacking team spawns in a parking lot connecting to the side streets that lead to the main building.

El Guettar is a map for Day of Infamy and is primarly inspired by the Battle of El Guettar that took place during the Tunisian Campaign of World War II.

El Guettar is a map for Day of Infamy and is primarly inspired by the Battle of El Guettar that took place during the Tunisian Campaign of World War II.

The map was designed with the intention of being part of my portfolio before I got a job in the industry, but the scope of it proved to be too unrealistic so I stopped working on it after the alpha stage.

The map was designed with the intention of being part of my portfolio before I got a job in the industry, but the scope of it proved to be too unrealistic so I stopped working on it after the alpha stage.

It was later ported and rethemed for the World War I mod Screaming Steel.

It was later ported and rethemed for the World War I mod Screaming Steel.

Voodoo is a bomb/defuse map for Counter-Strike: Global Offensive set in the city of New Orleans. The map has been designed as part of a personal 11 days level design challenge.

Voodoo is a bomb/defuse map for Counter-Strike: Global Offensive set in the city of New Orleans. The map has been designed as part of a personal 11 days level design challenge.

The defending team spawn area.

The defending team spawn area.

One of the choke points of the map takes both teams in front of a hotel. B bombsite is located under the hotel in an underground parking lot.

One of the choke points of the map takes both teams in front of a hotel. B bombsite is located under the hotel in an underground parking lot.

A site is next to an old estate like building and several garages in the background.

A site is next to an old estate like building and several garages in the background.

The Source Experiments Part I is a collection of notable Source maps and tests I worked on between 2017-2022. The year in the brackets marks the release or end point for the project. The development time of these projects ranged from a few days to several months and even years in the case of San Juan and El Guettar.
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These include:
- San Juan (2022)
- The Steam Machine (2021)
- Safi (2020)
- Terraza (2019)
- El Guettar (2018)
- Voodoo (2017)
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San Juan credits:
Bartlomiej "Lizard" Guzek - additional polish and optimization
Radu Tanasie - level design, environment art, lighting
Will "celery" Granda - foliage assets
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Special shoutout to everyone at Mapcore and my friends for the continued support over the years.