Level Designer at Crytek, previously at Techland, Ubisoft, co-playtest admin at Mapcore and occasional photographer. Views and opinions are my own.
Crysis 4
Open World Action-RPG
worked on prototypes for the following topics:
▪ open world activities
▪ locations
▪ buildings
▪ parkour traversal opportunities
▪ modular assets
▪ interactable game elements
▪ puzzle setups
The Crew Motorfest
▪ worked on the layout and race track for the Motorfest festival game hub area
Tom Clancy's Ghost Recon: Frontline (cancelled)
▪ designed over a dozen locations for Expedition mode (Battle Royale equivalent).
▪ worked on maps for traditional multiplayer modes (Battlefield conquest equivalent).
▪ terraformed large areas to better integrate designed locations and create more distinct landscape shapes.
▪ adjusted vegetation procedurally with houdini plugin and manually for more intentional compositions based on location needs.
▪ tweaked cover prop groups for better nav mesh generation.
Tom Clancy's Ghost Recon: Breakpoint
▪ worked on the entity set up for 4 post-launch multiplayer maps.
ld: April 2021 - August 2022
junior ld: September 2019 - March 2021
Tom Clancy's Ghost Recon: Breakpoint
▪ verified in-game locations according to World Building guidelines.
▪ identified and reported issues on a daily basis using JIRA.
▪ photographed private events
▪ collaborated with FotoNation of Xperi Corporation