Level Designer at Keen Games, previously at Crytek, Techland, Ubisoft, co-playtest admin at Mapcore and occasional photographer. Views and opinions are my own.
Enshrouded (Early Access)
Hunt: Showdown 1896
▪ Worked on the DeSalle map update as part of the Judgement of the Fool event (2.4 Live on 18.07.2025)
▪ Worked on the Lawson Delta map update as part of Post Malone's Murder Circus event (2.2 Live on 12.12.2024)
▪ Worked on the Stillwater Bayou map update (2.1 Live on 18.09.2024)
▪ Participated in the playtests leading up to the release of Hunt: Showdown 1896 update (2.0 Live on 15.08.2024)
Crysis 4 (On Hold)
▪ Prototyped action blocks
▪ Designed puzzle setups
▪ Worked together with art to create modular pieces for specific architecture themes
Open World Action-RPG (Cancelled)
▪ Worked on prototypes for the following topics: open world activities, locations, buildings, player traversal opportunities, modular assets, interactable game elements and puzzle setups
The Crew Motorfest
▪ Designed the race track for the game hub
Tom Clancy's Ghost Recon: Frontline (Cancelled)
▪ Designed over a dozen locations for the game's extraction mode
▪ Worked on maps for traditional multiplayer modes (Battlefield conquest equivalent)
▪ Terraformed large areas to integrate locations
▪ Adjusted vegetation procedurally with houdini plugin
▪ Tweaked cover prop groups for better nav mesh generation
Tom Clancy's Ghost Recon: Breakpoint
▪ Worked on the entity set up for 4 post-launch multiplayer maps
intermediate position: April 2021 - August 2022
junior position: September 2019 - March 2021
Tom Clancy's Ghost Recon: Breakpoint
▪ Verified in-game locations according to internal guidelines
▪ Reported issues on a daily basis using JIRA
▪ Photographed private events
▪ Collaborated with FotoNation of Xperi Corporation