Radu Tanasie
Radu Tanasie
Senior Level Designer on Enshrouded
frankfurt, Germany

Summary

Sr. Level Designer at Keen Games, previously at Crytek, Techland and Ubisoft. Counter-Strike 2 contributor. Included maps: Grail, El Dorado.

Skills

Level DesignEnvironment DesignLightingCompositionPhotographyWorld Building

Software proficiency

Anvil
Anvil
Babel
Babel
Chrome Engine
Chrome Engine
CRYENGINE
CRYENGINE
Source
Source
Source 2
Source 2
Holistic Engine
Holistic Engine
Jira
Jira
Perforce
Perforce
Photoshop
Photoshop
Premiere
Premiere

Productions

    • Video Game
      Enshrouded
    • Year
      2026
    • Role
      Level Designer
    • Company
      Keen Games
    • Video Game
      Hunt: Showdown 1896
    • Year
      2024
    • Role
      Level Designer
    • Company
      Crytek
    • Video Game
      The Crew Motorfest
    • Year
      2023
    • Role
      Level Designer
    • Company
      Ubisoft Bucharest
    • Video Game
      Tom Clancy's Ghost Recon: Breakpoint
    • Year
      2019
    • Role
      Quality Control | Junior Level Designer
    • Company
      Ubisoft Bucharest

Experience

  • Senior Level Designer at Keen Games
    Germany
    April 2026 - Present

  • Level Designer at Keen Games
    DE
    May 2025 - April 2026

    Enshrouded (Early Access)

    ▪ Shipped 10 POIs in the Wake of the Water update

  • Level Designer at Crytek
    DE
    August 2023 - April 2025

    Hunt: Showdown 1896

    ▪ Worked on the DeSalle map update as part of the Judgement of the Fool event (2.4 Live on 18.07.2025)

    ▪ Worked on the Lawson Delta map update as part of Post Malone's Murder Circus event (2.2 Live on 12.12.2024)

    ▪ Worked on the Stillwater Bayou map update (2.1 Live on 18.09.2024)

    ▪ Participated in the playtests leading up to the release of Hunt: Showdown 1896 update (2.0 Live on 15.08.2024)

    Crysis 4 (On Hold)

    ▪ Prototyped action blocks

    ▪ Designed puzzle setups

    ▪ Worked together with art to create modular pieces for specific architecture themes

  • Level Designer at Techland
    Wroclaw, PL
    September 2022 - July 2023

    Open World Action-RPG (Cancelled)

    ▪ Worked on prototypes for the following topics: open world activities, locations, buildings, player traversal opportunities, modular assets, interactable game elements and puzzle setups

  • Level Designer at Ubisoft
    Bucharest, RO
    September 2019 - August 2022

    The Crew Motorfest

    ▪ Designed the race track for the game hub

    Tom Clancy's Ghost Recon: Frontline (Cancelled)

    ▪ Designed over a dozen locations for the game's extraction mode

    ▪ Worked on maps for traditional multiplayer modes (Battlefield conquest equivalent)

    ▪ Terraformed large areas to integrate locations

    ▪ Adjusted vegetation procedurally with houdini plugin

    ▪ Tweaked cover prop groups for better nav mesh generation

    Tom Clancy's Ghost Recon: Breakpoint

    ▪ Worked on the entity set up for 4 post-launch multiplayer maps

    intermediate position: April 2021 - August 2022

    junior position: September 2019 - March 2021

  • QC Game Tester at Ubisoft
    Bucharest, RO
    December 2018 - September 2019

    Tom Clancy's Ghost Recon: Breakpoint

    ▪ Verified in-game locations according to internal guidelines

    ▪ Reported issues on a daily basis using JIRA

  • Photographer at Freelancer
    Bucharest, RO
    June 2018 - December 2018

    ▪ Photographed private events

    ▪ Collaborated with FotoNation of Xperi Corporation