Radu Tanasie
Radu Tanasie
Level Designer
Hermsdorf, Germany

Summary

Level Designer at Crytek, previously at Techland, Ubisoft, co-playtest admin at Mapcore and occasional photographer. Views and opinions are my own.

Skills

Level DesignEnvironment DesignLightingCompositionPhotographyWorld Building

Software proficiency

Anvil
Anvil
Babel
Babel
Chrome Engine
Chrome Engine
Source
Source
Jira
Jira
Perforce
Perforce
Photoshop
Photoshop
CRYENGINE
CRYENGINE
Premiere
Premiere
Source 2
Source 2

Productions

    • Video Game
      Hunt: Showdown 1896
    • Year
      2024
    • Role
      Level Designer
    • Company
      Crytek
    • Video Game
      The Crew Motorfest
    • Year
      2023
    • Role
      Level Designer
    • Company
      Ubisoft Bucharest
    • Video Game
      Tom Clancy's Ghost Recon: Breakpoint
    • Year
      2019
    • Role
      Quality Control | Junior Level Designer
    • Company
      Ubisoft Bucharest

Experience

  • Level Designer at Crytek
    DE
    August 2023 - Present

    ▪ Hunt: Showdown 1896

    Worked on the Lawson Delta map update that was part of Post Malone's Murder Circus event (2.0.2 Live on 12.12.2024), the Stillwater Bayou map update (2.0.1 Live on 18.09.2024) and participated in the playtests leading up to the release of Hunt: Showdown 1896 update (2.0.0 Live on 15.08.2024).

    ▪ Crysis 4

  • Level Designer at Techland
    Wroclaw, PL
    September 2022 - July 2023

    ▪ Open World Action-RPG

    Worked on prototypes for the following topics: open world activities, locations, buildings, player traversal opportunities, modular assets, interactable game elements and puzzle setups.

  • Level Designer at Ubisoft
    Bucharest, RO
    September 2019 - August 2022

    ▪ The Crew Motorfest

    Designed the race track for the Motorfest game hub festival area.

    ▪ Tom Clancy's Ghost Recon: Frontline (cancelled)

    Designed over a dozen locations for the game's extraction mode, worked on maps for traditional multiplayer modes (Battlefield conquest equivalent), terraformed large areas to integrate locations, adjusted vegetation procedurally with houdini plugin and tweaked cover prop groups for better nav mesh generation.

    ▪ Tom Clancy's Ghost Recon: Breakpoint

    Worked on the entity set up for 4 post-launch multiplayer maps.

    ld: April 2021 - August 2022

    junior ld: September 2019 - March 2021

  • QC Game Tester at Ubisoft
    Bucharest, RO
    December 2018 - September 2019

    ▪ Tom Clancy's Ghost Recon: Breakpoint

    Verified in-game locations and reported issues on a daily basis using JIRA.

  • Photographer at Freelancer
    Bucharest, RO
    June 2018 - December 2018

    Photographed private events and collaborated with FotoNation of Xperi Corporation.