Radu Tanasie
Radu Tanasie
Level Designer on Enshrouded | Ex Crytek, Techland, Ubisoft
frankfurt, Germany

Summary

Level Designer at Keen Games, previously at Crytek, Techland, Ubisoft, co-playtest admin at Mapcore and occasional photographer. Views and opinions are my own.

Skills

Level DesignEnvironment DesignLightingCompositionPhotographyWorld Building

Software proficiency

Anvil
Anvil
Babel
Babel
Chrome Engine
Chrome Engine
CRYENGINE
CRYENGINE
Source
Source
Source 2
Source 2
Holistic Engine
Holistic Engine
Jira
Jira
Perforce
Perforce
Photoshop
Photoshop
Premiere
Premiere

Productions

    • Video Game
      Hunt: Showdown 1896
    • Year
      2024
    • Role
      Level Designer
    • Company
      Crytek
    • Video Game
      The Crew Motorfest
    • Year
      2023
    • Role
      Level Designer
    • Company
      Ubisoft Bucharest
    • Video Game
      Tom Clancy's Ghost Recon: Breakpoint
    • Year
      2019
    • Role
      Quality Control | Junior Level Designer
    • Company
      Ubisoft Bucharest

Experience

  • Level Designer at Keen Games
    DE
    May 2025 - Present

    Enshrouded (Early Access)

  • Level Designer at Crytek
    DE
    August 2023 - April 2025

    Hunt: Showdown 1896

    ▪ Worked on the DeSalle map update as part of the Judgement of the Fool event (2.4 Live on 18.07.2025)

    ▪ Worked on the Lawson Delta map update as part of Post Malone's Murder Circus event (2.2 Live on 12.12.2024)

    ▪ Worked on the Stillwater Bayou map update (2.1 Live on 18.09.2024)

    ▪ Participated in the playtests leading up to the release of Hunt: Showdown 1896 update (2.0 Live on 15.08.2024)

    Crysis 4 (On Hold)

    ▪ Prototyped action blocks

    ▪ Designed puzzle setups

    ▪ Worked together with art to create modular pieces for specific architecture themes

  • Level Designer at Techland
    Wroclaw, PL
    September 2022 - July 2023

    Open World Action-RPG (Cancelled)

    ▪ Worked on prototypes for the following topics: open world activities, locations, buildings, player traversal opportunities, modular assets, interactable game elements and puzzle setups

  • Level Designer at Ubisoft
    Bucharest, RO
    September 2019 - August 2022

    The Crew Motorfest

    ▪ Designed the race track for the game hub

    Tom Clancy's Ghost Recon: Frontline (Cancelled)

    ▪ Designed over a dozen locations for the game's extraction mode

    ▪ Worked on maps for traditional multiplayer modes (Battlefield conquest equivalent)

    ▪ Terraformed large areas to integrate locations

    ▪ Adjusted vegetation procedurally with houdini plugin

    ▪ Tweaked cover prop groups for better nav mesh generation

    Tom Clancy's Ghost Recon: Breakpoint

    ▪ Worked on the entity set up for 4 post-launch multiplayer maps

    intermediate position: April 2021 - August 2022

    junior position: September 2019 - March 2021

  • QC Game Tester at Ubisoft
    Bucharest, RO
    December 2018 - September 2019

    Tom Clancy's Ghost Recon: Breakpoint

    ▪ Verified in-game locations according to internal guidelines

    ▪ Reported issues on a daily basis using JIRA

  • Photographer at Freelancer
    Bucharest, RO
    June 2018 - December 2018

    ▪ Photographed private events

    ▪ Collaborated with FotoNation of Xperi Corporation