Level Designer at Crytek, previously at Techland, Ubisoft, co-playtest admin at Mapcore and occasional photographer. Views and opinions are my own.
▪ Hunt: Showdown 1896
Worked on the Lawson Delta map update that was part of Post Malone's Murder Circus event (2.0.2 Live on 12.12.2024), the Stillwater Bayou map update (2.0.1 Live on 18.09.2024) and participated in the playtests leading up to the release of Hunt: Showdown 1896 update (2.0.0 Live on 15.08.2024).
▪ Crysis 4
▪ Open World Action-RPG
Worked on prototypes for the following topics: open world activities, locations, buildings, player traversal opportunities, modular assets, interactable game elements and puzzle setups.
▪ The Crew Motorfest
Designed the race track for the Motorfest game hub festival area.
▪ Tom Clancy's Ghost Recon: Frontline (cancelled)
Designed over a dozen locations for the game's extraction mode, worked on maps for traditional multiplayer modes (Battlefield conquest equivalent), terraformed large areas to integrate locations, adjusted vegetation procedurally with houdini plugin and tweaked cover prop groups for better nav mesh generation.
▪ Tom Clancy's Ghost Recon: Breakpoint
Worked on the entity set up for 4 post-launch multiplayer maps.
ld: April 2021 - August 2022
junior ld: September 2019 - March 2021
▪ Tom Clancy's Ghost Recon: Breakpoint
Verified in-game locations and reported issues on a daily basis using JIRA.
Photographed private events and collaborated with FotoNation of Xperi Corporation.