Level Designer at Crytek, previously at Techland, Ubisoft, co-playtest admin at Mapcore and occasional photographer. Views and opinions are my own.
Hunt: Showdown 1896
▪ Worked on the Lawson Delta map update that was part of Post Malone's Murder Circus event (2.0.2 Live on 12.12.2024).
▪ Worked on the Stillwater Bayou map update (2.0.1 Live on 18.09.2024).
▪ Participated in the playtests leading up to the release of Hunt: Showdown 1896 update (2.0.0 Live on 15.08.2024).
Crysis 4
Open World Action-RPG
▪ Worked on prototypes for the following topics: open world activities, locations, buildings, player traversal opportunities, modular assets, interactable game elements and puzzle setups.
The Crew Motorfest
▪ Designed the race track for the game hub.
Tom Clancy's Ghost Recon: Frontline (cancelled)
▪ Designed over a dozen locations for the game's extraction mode, worked on maps for traditional multiplayer modes (Battlefield conquest equivalent), terraformed large areas to integrate locations, adjusted vegetation procedurally with houdini plugin and tweaked cover prop groups for better nav mesh generation.
Tom Clancy's Ghost Recon: Breakpoint
▪ Worked on the entity set up for 4 post-launch multiplayer maps.
intermediate position: April 2021 - August 2022
junior position: September 2019 - March 2021
Tom Clancy's Ghost Recon: Breakpoint
▪ Verified in-game locations and reported issues on a daily basis using JIRA.
▪ Photographed private events and collaborated with FotoNation of Xperi Corporation.