Radu Tanasie
Radu Tanasie
Level Designer
Hermsdorf, Germany

About

Level Designer at Crytek, previously at Techland, Ubisoft, co-playtest admin at Mapcore and occasional photographer. Views and opinions are my own.

Skills

Level DesignEnvironment DesignLightingCompositionPhotographyWorld Building

Software proficiency

Anvil
Anvil
Babel
Babel
Chrome Engine
Chrome Engine
Source
Source
Jira
Jira
Perforce
Perforce
Photoshop
Photoshop
CRYENGINE
CRYENGINE
Premiere
Premiere
Source 2
Source 2

Productions

    • Video Game
      The Crew Motorfest
    • Year
      2023
    • Role
      Level Designer
    • Company
      Ubisoft Bucharest
    • Video Game
      Tom Clancy's Ghost Recon: Frontline (cancelled)
    • Year
      2022
    • Role
      Level Designer
    • Company
      Ubisoft Bucharest
    • Video Game
      Tom Clancy's Ghost Recon: Breakpoint
    • Year
      2019
    • Role
      Quality Control | Junior Level Designer
    • Company
      Ubisoft Bucharest

Experience

  • Level Designer at Crytek
    DE
    August 2023 - Present

    Crysis 4

  • Level Designer at Techland
    Wroclaw, PL
    September 2022 - July 2023

    Open World Action-RPG

    worked on prototypes for the following topics:

    ▪ open world activities

    ▪ locations

    ▪ buildings

    ▪ parkour traversal opportunities

    ▪ modular assets

    ▪ interactable game elements

    ▪ puzzle setups

  • Level Designer at Ubisoft
    Bucharest, RO
    September 2019 - August 2022

    The Crew Motorfest

    ▪ worked on the layout and race track for the Motorfest festival game hub area

    Tom Clancy's Ghost Recon: Frontline (cancelled)

    ▪ designed over a dozen locations for Expedition mode (Battle Royale equivalent).

    ▪ worked on maps for traditional multiplayer modes (Battlefield conquest equivalent).

    ▪ terraformed large areas to better integrate designed locations and create more distinct landscape shapes.

    ▪ adjusted vegetation procedurally with houdini plugin and manually for more intentional compositions based on location needs.

    ▪ tweaked cover prop groups for better nav mesh generation.

    Tom Clancy's Ghost Recon: Breakpoint

    ▪ worked on the entity set up for 4 post-launch multiplayer maps.

    ld: April 2021 - August 2022

    junior ld: September 2019 - March 2021

  • QC Game Tester at Ubisoft
    Bucharest, RO
    December 2018 - September 2019

    Tom Clancy's Ghost Recon: Breakpoint

    ▪ verified in-game locations according to World Building guidelines.

    ▪ identified and reported issues on a daily basis using JIRA.

  • Photographer at Freelancer
    Bucharest, RO
    June 2018 - December 2018

    ▪ photographed private events

    ▪ collaborated with FotoNation of Xperi Corporation

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