Level Designer at Crytek, previously at Techland, Ubisoft, co-playtest admin at Mapcore and occasional photographer. Views and opinions are my own.
Hunt: Showdown 1896
▪ Stillwater Bayou map update
Crysis 4
Open World Action-RPG
▪ Worked on prototypes for the following topics: open world activities, locations, buildings, parkour traversal opportunities, modular assets, interactable game elements and puzzle setups.
▪ The Crew Motorfest
Designed the layout and race track for the Motorfest festival game hub area
▪ Tom Clancy's Ghost Recon: Frontline (cancelled)
Designed over a dozen locations for the game's extraction mode, worked on maps for traditional multiplayer modes (Battlefield conquest equivalent), terraformed large areas to integrate locations, adjusted vegetation procedurally with houdini plugin and manually for more intentional compositions and tweaked cover prop groups for better nav mesh generation.
▪ Tom Clancy's Ghost Recon: Breakpoint
Worked on the entity set up for 4 post-launch multiplayer maps.
ld: April 2021 - August 2022
junior ld: September 2019 - March 2021
Tom Clancy's Ghost Recon: Breakpoint
▪ verified in-game locations according to World Building guidelines.
▪ identified and reported issues on a daily basis using JIRA.
▪ photographed private events
▪ collaborated with FotoNation of Xperi Corporation