Tom Clancy's Ghost Recon: Frontline is a first person extraction shooter that was in development by Ubisoft Romania for 2 years before being cancelled. I worked on the project since the early prototype, through alpha all the way to its beta stage. On the level design side, I was responsible together with Alexandru Constantinescu for one of its map zones that contained over a dozen locations. Additionally, I was involved with testing and designing individual locations for the game's classic pvp mode (e.g. Battlefield's frontline mode) under guidance from my lead Octavian Petre.