Ghost Recon: Frontline (cancelled)

Tom Clancy's Ghost Recon: Frontline is a first person extraction shooter that was in development by Ubisoft Romania for 2 years before being cancelled. I worked on the project since the early prototype, through alpha all the way to its beta stage. On the level design side, I was responsible together with Alexandru Constantinescu for one of its map zones that contained over a dozen locations. Additionally, I was involved with testing and designing individual locations for the game's classic pvp mode (e.g. Battlefield's frontline mode) under guidance from my lead Octavian Petre.

The sectioned parts represent the areas where I was responsible for level design. The pins mark the locations I worked on from initial pitch, prototype, alpha stage all the way to beta.

The sectioned parts represent the areas where I was responsible for level design. The pins mark the locations I worked on from initial pitch, prototype, alpha stage all the way to beta.