Hunt: Showdown 1896 is a first person extraction shooter developed by Crytek. I joined the Hunt team in June 2024 to help with shipping the re-launch of the game as Hunt: Showdown 1896. I was part of the strike team that reworked the first 3 maps of the game in order to bring them up to current standards. I was responsible for going over several compounds to propose and improve gameplay as well as check for quality issues and optimize them. During development, I gathered feedback from the original compound creators and discussed potential solutions with them. After iterating, we would playtest together to make sure their original vision was preserved.
Original compound owners on Level Design:
Pelican Island Prison by Matthias Otto, Weeping Stone Mill by Turgut Özbayram
Stanley Coal Company by
https://www.artstation.com/tomble
Environment art and concept art on Pelican Island Prison done by
https://www.artstation.com/bjn
https://www.artstation.com/ednoisette
Plus everyone else on the Hunt team that was involved in creation and updating of this map.